翻訳と辞書
Words near each other
・ Dinabandhu Mahavidyalay
・ Dinabandhu Malla
・ Dinabandhu Mitra
・ Dinaburg FC
・ Dinaburga Castle
・ Dinachal
・ Dinachal Rural District
・ Dinacharya
・ Din Syamsuddin
・ DIN sync
・ Din Tai Fung
・ Din Thomas
・ Din Thong
・ Din Tur
・ Din Within
Din's Curse
・ Din-i Ilahi
・ DINA
・ Dina
・ Dina (musician)
・ Dina (singer)
・ Dina (video game console)
・ Dina Abramowicz
・ Dina Al-Sabah
・ Dina Appeldoorn
・ Dina Aschehoug
・ Dina Asher-Smith
・ Dina Aspandiyarova
・ Dina Astita
・ Dina Averina


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Din's Curse : ウィキペディア英語版
Din's Curse

''Din's Curse'' is an action role-playing game by independent developer Soldak Entertainment. It was officially released March 31, 2010, for the Windows and Mac OS X platforms. The retail game was published October 3, 2010, by Masque Publishing. This game evolved from the ''Depths of Peril'' game engine and story universe.
==Gameplay==
''Din's Curse'' is a singleplayer and co-op multiplayer action RPG. It is a game in the mold of classics like ''Diablo'' with a point-and-click hack-and-slash style, but contains additional dynamic elements and events: Real Time rendering 3D computer graphics, 141 possible class combinations, an infinite number of dynamically generated towns, plot consequences in the game that are directly dependent on the player's actions, and a dynamic, evolving game world.
In the game, the player is required to explore randomly generated undergrounds of varying sizes and layouts, killing monsters and solving quests, while improving the character by gaining experience points and acquiring better equipment. The game world keeps on changing in the background, both according to and independently of the player's actions, resulting in events such as monster uprisings in the dungeons, sudden plagues, or invasions of the town.
Players have an option to set the difficulty of the game worlds that get created. Options include slowing or quickening the pace by which events unfold, adjusting the starting level of the monsters, and playing at various modes of difficulty from Easy (low experience gain) to Hardcore (character's death is permanent).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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